I’m planning to make a shooter game that’s similar to the arcade game Raiden, in which players control a plane to shoot enemies that are kept spawned in. If the plane hits the enemy, it will lose HP according to how much damage the enemy can cause. When HP reaches 0, players lose. There won’t be a winning state, though. The game won’t end until players lose or players exit the game. I’m not going to add AI to my game, but enemies will move in some patterns.
To use my audio project, I will add a background music that keeps looping and some sound effects when the plane shoots or when enemies explode.
I’ll also use Dong Wang’s physics system to detect collisions. Here is the introduction page of his project: https://sites.google.com/view/eae6320-fall2020/2d-physics-system.
Comments